September 21, 2010
Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization") and must guide its growth over the course of thousands of years. It starts with the founding of a small primitive settlement and ends after achieving one of the victory conditions—or surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, is declared the winner.
What’s this? I can be Napoleon, George Washington, Catherine the Great, or even Gandhi, ruling my own country, city by city … I can build, create, and watch my cities thrive, or I can conquer all of my enemies, making their lands my own. Civilization V, a PC game available through Steam developed by Firaxis and produced by 2K Games and Aspyr, allows you to do all of this and more. It is an innovative build on its predecessors, Civilization – Civilization IV.
Players can jump right into Civilization V without having played the previous editions, which is exactly what I personally did. Having been a fan of various simulation/strategy games such as ActRaiser (at least outside of the boss levels), SimCity, and a handful of others, this game called out to me from the electronic section’s PC games shelves, and I knew I had to give it a try. 3 years later, I’m still playing this game, even more so with the expansions and DLC currently available. These additions have made the gameplay feel fresh and new all over again, and are very well done. The expansions allow such options as new leaders to play, new types of military and military equipment, more scientific research endeavors to pursue, among many others. The downloads were quick, simple, and easily integrated through steam, so there was no hassle of attempting to figure out what needs to be downloaded in what order, what DLC did I already have, etc. The process through Steam was automatic when I recently purchased more expansions, and it was a smooth transition to all the new content. However, don’t get the wrong idea – Civilization V is not one of those games that are constantly getting tiny little updates or DLC, at the same time. The expansions are typically BIG expansions, adding more countries and maps as play options.
Civilization V is a turn-based game than can span thousands of years within each game, even on a “quick” game. The size of your country depends on how much and how quickly you expand its borders, through sending settlers out into the world to create new cities, whether throughout continents or islands, depending on the map selected for your world. The game is customizable to your preferences and needed technical settings. You can set the graphics to be lush forests with sparkling waters and wispy fog for unexplored areas, or you can have more basic visuals, featuring gray blocks for unseen territory and less crisp greenery. Single-player mode allows you to strategize with computerized player countries, while Multi-player pits you against other players in the Steam community.
This game offers so much to those who love a good strategy game with absolutely excellent replay value accompanied by superb graphics and audio. The musical score is varied and absolutely beautiful, changing at various intervals such as in times of war and at the changes of an era. There are so many different ways to succeed (Science, Culture, Diplomacy, and Military Conquest, to name a few) with a variety of different countries and respective leaders. I highly recommend this game for anyone looking for a PC game, even those who feel they wouldn’t enjoy a turn-based game – you might find yourself pleasantly surprised.
Great game, especially for strategy gamers who love a challenge (at the hardest levels) or something to do to relax and unwind, while still feeling “gamer” productive (on the easiest three levels).
If you’re a laptop gamer, you might want to be careful … the hours and hours upon playing can really overwork your fans. Take it from me. And some might not enjoy the turn-based/slower pacing, unless they take advantage of the excuse to multi-task between turns.